تحميل كتاب الفيزياء للصف الحادي عشر الفصل الدراسي الاول المنهج الاماراتي 2026-1447 pdf؟ او تنزيل كتاب الفيزياء الحادي عشر فصل اول الامارات، عرض وتحميل على
منصة كتابك المدرسي.
محتوى كتاب الفيزياء متقدم الصف الحادي عشر فصل اول امارات
Quantity of Light If you were to have a flashlight shone at you from across the room, what factors would determine how bright that light would appear to you? Three main factors determine the brightness: the quantity of light the flashlight produces, the distance between the lightbulb and your eye, and the angle at which the light rays hit your eye. In this lesson, you will read about the first two of these factors. Luminous flux With the ray model of light, a source that is brighter produces more light rays than a less bright source. Imagine again a single lightbulb sending rays in nearly all directions. How could you capture all the light it emits? You would need to construct a surface that completely encloses the bulb, as in Figure 5. The rate at which the bulb, a luminous source, produces light energy is called the luminous flux (P) and is measured in lumens (lm). The total amount of light that strikes the surface in a given unit of time depends only on the luminous flux of the source.
Surface Illumination Think again about the scenario in which a flashlight is shining at you from across the room. If the bulb has a small luminous intensity, the light will not be very bright. To increase the brightness, you could use a brighter bulb, thereby increasing the luminous flux, or you could move so that your eyes are closer to the light, decreasing the distance between the light source and your eyes. Following the simplification that we are treating all light sources as point sources, the illuminance and distance will follow the inverse-square relationship. In this case, and in all the cases we will deal with in this book, the illuminance caused by a point light source is represented by the following equation. Real-World Physics Illuminated Minds When deciding how to achieve the correct illuminance on students' desktops in a classroom, architects must consider the luminous flux of the lights as well as the distance of the lights above the desktops. In addition, the efficiencies of the light sources are an important economic factor. Point-Source Illuminance If an object is illuminated by a point source of light, then the illuminance at the object is equal to the luminous flux of the light source divided by the surface area of the sphere whose radius is equal to the distance the object is from the light source. EP 4π Remember that the luminous flux of the light source is spreading out in all directions, so only some fraction of the luminous flux is available to illuminate the object. Use of this equation is valid only if the light from the luminous source strikes perpendicular to the surface it is illuminating. It is also only valid if the luminous source is small enough or far enough away to be considered a point source. Thus, the equation does not give accurate values of illuminance for long fluorescent lamps or lightbulbs that are close to the surfaces they illuminate. Engineers who design lighting systems must understand how the light will be used. If an even illumination is needed to prevent dark areas, the common practice is to evenly space normal lights over the area to be illuminated, as was most likely done with the lights in your classroom. Because such light sources do not produce truly uniform light, however, engineers also design special light sources that control the spread of the light, such that they produce even illuminations over large surface areas. For safety reasons, this is extremely important for automobile headlights, as in Figure 8. Automobile engineers must consider these factors when designing headlights.
The Speed of Light Arguments that light must travel at a finite speed have existed for more than 2400 years. By the seventeenth century, several scientists had performed experiments that supported the view that light travels at a finite speed, but that this speed is much faster than the speed of sound. Actually measuring the speed of light was not an easy task in the seventeenth century. As you know from studying motion, if you can measure the time light takes to travel a certain distance, you can calculate the speed of light. However, the time that it takes light to travel between objects on Earth is much shorter than a human's reaction time. How could a seventeenth-century scientist solve this problem? Clues from 1o Danish astronomer Ole Roemer was the first to measure the time it took for light to travel between two points with any success. Between 1668 and 1674, Roemer made 70 measurements of the 1.8-day orbital period of lo, one of Jupiter's moons. He recorded the times when lo emerged from Jupiter's shadow, as shown in Figure 10. He made his measurements as part of a project to improve maps by calculating the longitude of locations on Earth. This is an early example of the needs of technology driving scientific advances. After making many measurements, Roemer was able to predict when the next eclipse of lo would occur. He compared his predictions with the actual measured times and found that lo's observed orbital period increased on average by about 13 s per orbit when Earth was moving away from Jupiter and decreased on average by about 13 s per orbit when Earth was approaching Jupiter. Roemer believed that Jupiter's moons were just as regular in their orbits as Earth's moon; thus, he wondered what might cause this discrepancy in the measurement of lo's orbital period. He consid-ered another variable within the system, the movement and position of Earth relative to Jupiter.
Polarization by reflection When you look through a polarizing filter at the light reflected by a sheet of glass and rotate the filter, you will see the light brighten and dim. The light is partially polarized parallel to the plane of the glass when it is reflected. Polarized reflected light causes glare. Polarizing sunglasses reduce glare from the polarized light reflected off roads. Photographers can use polarizing filters over camera lenses to block reflected light. This result is shown in Figure 19. Malus's law Suppose you produce polarized light with a polarizing filter. What would happen if you place a second polarizing filter in the path of the polarized light? If the polarizing axis of the second filter is parallel to that of the first, the light will pass through. If the polarizing axis of the second filter is perpendicular to that of the first, no light will pass through, as shown in Figure 20. If the light intensity after the first polarizing filter is I, and the intensity after the second filter is I, how can you control I,? I, depends only on I, and the angle between the axes of the filters, 8. If 0 is 0, 1, equals 1; if @ is 90°, all of the light is blocked, resulting in 1, being 0. This indicates that the intensity might depend on the cosine of 8. The actual relationship is a that of a cosine squared. The law that explains the reduction of light intensity as light passes through a second polarizing filter is Malus's law.