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كتاب الطالب الانجليزي العاشر فصل ثاني الكويت 2025 pdf

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تحميل كتاب الطالب انجليزي للصف العاشر الفصل الدراسي الثاني الكويت 2025-1446 pdf؟ او تنزيل كتاب الانجليزي الطالب العاشر فصل ثاني كويت ، عرض وتحميل على منصة كتابك المدرسي.
محتوى كتاب الانجليزي الصف العاشر فصل ثاني الكويت
  • Module 1 Culture
  • Unit 1 We are what we eat Unit 2
  • Respecting cultures
  • Unit 3 Inspiring architecture
  • Focus on
  • Traditional dress in Kuwait
  • Project 1 Planning a cultural holiday Module 2
  • Free time
  • Unit 4 Computer games
  • Unit 5 Sports psychology
  • Unit 6 Nature
  • Focus on
  • Kuwait: a shopper's paradise
  • Project 2 Planning a radio or TV programme.
  • Module 3 Power
  • Unit 7 Power - the alternatives
  • Unit 8 The power of technology Money
  • Unit 9 Focus on
  • The National Assembly Building
  • Project 3 Doing a technology survey
  • Module 4 Fact and fiction
  • Unit 10 Stories
  • Unit 11 Messages
  • Unit 12 Flying stories
  • Focus on
  • Ahmed Meshari and the National anthem
  • Project 4 Creating a booklet
  • Literature Time
  • Three Men in a Boat Treasure Island
  • Grammar File
  • Function File
  • Irregular Verbs List
  • Glossary
Pronunciation Your book includes regular pronunciation sections which provide practice and guidance in areas of difficulty. Writing You'll develop particular real-life writing skills such as writing e-mails, completing application forms, writing reports, letters and notes, and designing projects. You will also practise planning and checking, which are very important stages in writing. Focus on At the end of each module, there is a Focus on page. You'll enjoy reading a text about a Kuwaiti feature and discussing related matters with the whole class. After this, you'll have the opportunity to learn a linguistic point found in the text and apply it. What the Workbook provides The Workbook is closely linked with the Student's Book. You'll use it to practise the language skills covered in the Student's Book. The Workbook includes regular Progress Tests. There are also some exercises in every module of the Workbook for self- assessment. At the end of each module, you should fill in the Learning log in the Workbook and talk about what you find useful, easy and/or difficult. You can revise what you find difficult by using the Grammar File, the Function File, Irregular Verbs List and Glossary at the back of the Student's Book. Grammar relative clauses and pronouns [who, which, where, whose]; third conditional; phrasal verbs Functions sharing personal experience; stating advantages and disadvantages; comparing achievements, expressing opinions (agreement/disagreement); expressing feelings using body idioms; describing past experiences; identifying background information: setting the scene for a narrative; sequencing information; interviewing an eyewitness; planning and writing a news story Reading a short biography; a joke; a newspaper story Listening an eyewitness account Speaking travelling in a plane; an eyewitness account Writing a short paragraph about a friend or family member, a news story Focus on Reading: Ahmed Meshari Al-Adawni and the national anthem Punctuation: using commas Project: creating a booklet about Kuwait Vocabulary acclaimed, altitude, attendant, aviate, aviation, baby carriage, biplane (WB), buzzing, cabin, coincide with, confrontational, control, co-pilot, corporation, courteously, custom-built, endeavour, exemplary, expression, eyewitness, fog, gliding, headline, incident, instructor, intensely, landmark (WB), mumble, notably, plague (WB), prejudicial (WB), radar, resemble, rusty (WB), stern, stunned, transcontinental (WB), velocity, voice-activated. Traditional Dress in Kuwait Traditional dress has always been important within Kuwait and still continues to be so. Kuwaitis take pride in their country and its traditions and this is expressed through the clothes they choose to wear. This article talks about the traditional clothes of Kuwait. The Ghutra The Ghutra is a square scarf made of cotton, and is worn folded into a triangular shape with the fold in the front over the Gahfiah. Whilst the Ghutra is worn in a variety of colours throughout the Middle East, in Kuwait it is generally white. Not only is the Ghutra worn formally but also it can be worn casually, depending on the wearer's desire. The Igal Igal is a doubled black cord that is used to secure the Ghutra in place. It is usually made from tightly woven black goat-hair and sheep's wool. The Gahfiah The Gahfiah is a small white cap which is worn underneath the Ghutra. It helps to keep the Ghutra from slipping, is always white and comes in a variety of styles. In some countries the Gahfiah is worn by itself without the Ghutra, and when it is, it can come in a variety of colours. In Kuwait however, it is more usual for it to be worn underneath the Ghutra. Dishdasha 5 The Dishdasha is a loose garment which covers the whole body down to the ankle. The Dishdasha is an important symbol of equality and is so suited to the climates of the Middle East that its design has changed little in hundreds of years. In hotter months, men tend to wear white robes, whereas during winter many people don Dishdasha made from wool, which are often darker in colour. They are usually worn with loose white trousers underneath called Sirwal mekassar. The Dishdasha is sometimes also accompanied by a Bisht. This loose robe is worn on top of the Dishdasha, especially in colder weather. Bishts are either made of cotton or camel / sheep wool and are always trimmed with beautiful golden embroidery. A week in Kerala Golden beaches, beautiful temples and tropical scenery are just some of the attractions of the paradise of Kerala in southern India. Day 1 Arrival at Cochin The explorer Vasco da Gama discovered Cochin and put it on the world map. It has Portuguese churches, mosques and Hindu temples. In the evening you can visit a traditional dance show. Day 2 Munnar Munnar is a nature lover's paradise. Enjoy the pretty towns, the marvellous waterfalls and high mountains. See the tea gardens spread like a green carpet over the hillsides. Day 3 Munnar After breakfast, go on a sightseeing tour which includes the Raja Malai, a high mountain peak of Munnar where you can see mountain goats and the Muttupetty Dam. Day 4 Thekkady / Periyar You will visit one of the best game sanctuaries in India - Periyar Wildlife Sanctuary. Your four-hour journey to Thekkady is through incredible tea estates and wild forests. Do not forget your camera. In the evening visit Kumily market to buy spices. Day 5 Periyar Periyar Wildlife Sanctuary is famous for its animals, spice plantations and scenery. A boat ride on Periyar Lake is the best way to see the sanctuary. The greatest attraction here is wild elephants which come to the lake to play in the water. Day 6 Kovalam Take a morning drive to Kovalam, the international beach resort full of coconut trees. There are many things to do here - swimming, boating and special cultural programmes. Day 7 Departure The day is free for your own activities. Later take the train or flight to your next destination. Fast forward to the future of games Technology experts are predicting that the computer games of the future will be a lot more demanding both for games producers and for players. In particular, they say, games will look much more realistic and computer-controlled characters will be more naturalistic. This means that computer games players will undoubtedly spend more time playing games than they do at the moment. Advancements in technology will enable companies to create more convoluted games. The graphics of computer games will definitely improve, but this may cause problems. Firstly, game studios will have to employ hundreds of animators to simulate enough creatures to fill huge computer worlds. Secondly, designers may spend too much time on visual effects and forget about the quality of the games themselves. One computer wizard said: 'When you move away from combat-based games, character discourse will become much more important. We will have to develop Artificial Intelligence, or AI, to make our game characters more intelligent; in the end in they will be able to perfo perform tasks such as visual perception, speech recognition and decision-making. Another change that seems probable is the increase in people gaming using mobile phone networks. Many of these games are free at the moment, so companies don't earn much money from them. Some people are predicting that, in the future, as multi-player games become more and more popular, players will have to pay for every episode. These constant changes make game technology a rapidly developing business. Rival companies are just as competitive as their consumers. This competitive atmosphere will always produce exciting new ways to play, and ensures future consoles won't fall behind the times. Sony's latest hand-held console, the PSP, has recently been updated with an anti-reflective screen, as well as a built-in microphone for headset-free use. And game designers will be working hard to compete with the success of the Nintendo Wii, which has been flying off the shelves since its release. This is largely due to the Wii's simple design and 'wand'; a wireless controller that uses motion sensors to imitate the movement of the player.